Browser

Setting up folders

To get the most out of the Browser, you need to set up the folders on your disks that will be used by each Browser section. You can set up folders from the Browser Setup, or you can do it from within the Browser:

In the “Disks” section, navigate to your VST folder, right-click it, and select Add as Plugin folder. Also do this for Projects, Presets, Clips, and Samples.

Add as many folders of each type as you want. Within each section, only files of that type will be listed; for example, Project folders filter out everything but .xt files.

Folder structure is maintained within the sections.

Search

Only Presets, Plugins, Loops & Clips, and Samples folders are included in the search. Type in something in the box and click the magnifying glass (or press Enter) and you'll get a list of results organized by section.

The search is case-insensitive, and wildcards are not used. The results will include anything that includes what you typed somewhere in its filename.

To clear the results and get the normal Browser back, click the X or press Escape.

The keyboard shortcut to focus the Search box is Ctrl F by default. You probably want to change this (to just F, for example) because Ctrl F is also the default shortcut for Freeze in the Sequencer.

Sections

You can refresh a section using the right-click menu.

Disks

This section shows your complete filesystem, including the Desktop in Windows, and the home folder in Linux. Here you can access any file, which you can drag and drop to various parts of energyXT2 depending on its type, as is described for each section below.

In the Disks section you can also select folders to be used for specific Browser sections. Right-click a folder, and select the type from the Add as menu.

Projects

Lists all .xt files in the defined Project folders. Double-click or drag to the Modular area to load.

Components

Lists the Built-In Components.

Presets

Lists .xts (Synthesizer or Drum Track), .xte (Multi Effect), .xta (Arpeggiator), and .fxp/.fxb (VST plugin) presets in the defined Preset folders.

Where to drag & drop presets

Synthesizer presets - .xts

Drag to the Modular area
Adds a Synthesizer with the preset loaded, with its MIDI input connected to the MIDI In component (but only if there is no Sequencer in the project), and its audio output to the Audio Out component.
Drag to an existing Instrument track header
Adds a Synthesizer with the preset loaded, connected to the track (MIDI input from the track, audio output to the Audio Out component)
Drag to an empty track header area
Creates a new Instrument track with the Synthesizer (with preset) connected (MIDI input from the track, audio output to the Audio Out component)
Drag to the Main tab of a Synthesizer window
Adds the preset(s) to the end of the preset list
Drag to any other tab of a Synthesizer window
Replaces the current preset with the dragged preset

Drum Track presets - .xts

Drag to a Sequencer
Creates a Drum Track with the preset loaded, and audio output connected to Audio Out

Multi Effect presets - .xte

Drag to the Modular area
Adds a Multi Effect with the preset loaded, with its audio output connected to the Audio Out component.
Drag to an Inserts bin on a Mixer strip
Adds a Multi Effect as an Insert effect on that mixer strip, with the preset loaded, and with Power on and FX level at 100% wet
Drag to a Sends bin on a Mixer strip
Adds a Multi Effect as a Send effect, with the preset loaded, and with the audio output connected to the Audio Out component, and send levels from all mixer strips at 0

Arpeggiator presets - .xta

Drag to the Modular area
Creates an Arpeggiator with the preset loaded
Drag to an open Arpeggiator window
Adds the preset to the existing Arpeggiator

VST presets/banks - .fxp/.fxb

Drag to the title bar of the associated VST
Loads the preset or bank

Plugins

Lists VST plugins in the defined Plugin folders.

Right-click a plugin to add it as a Send effect, or drag & drop for more options:

Where to drag & drop VST plugins

Drag to the Modular area
Adds the plugin as a modular component, with its MIDI input connected to the MIDI In component (but only if there is no Sequencer in the project), and its audio output (if any) to the Audio Out component
Drag to an existing Instrument track header
Adds the plugin as an instrument connected to the track (MIDI input from the track, audio output to the Audio Out component)
Drag to an empty track header area
Creates a new Instrument track with the plugin connected (MIDI input from the track, audio output to the Audio Out component)
Drag to an Inserts bin on a mixer strip
Adds the plugin as an Insert effect on that mixer strip, with Power on and FX level at 100% wet
Drag to a Sends bin on a mixer strip
Adds the plugin as a Send effect, with the audio output connected to the Audio Out component, and send levels from all mixer strips at 0

Loops & Clips

Lists .xtc and .rex files in the defined Clip folders. Click and hold the mouse on a file to preview it at the current tempo.

Where to drag & drop loops & clips

Since XTC can be either audio, MIDI, or drums, where you can drag it depends on which one it is.

For REX / Audio XTC

Drag to an existing Audio Track
Creates a new multi-sample audio part
Drag to an empty area in the Sequencer
Creates a new Audio Track and inserts a new audio part

For MIDI XTC

Drag to an existing MIDI Track
Creates a new MIDI part
Drag to an empty area in the Sequencer
Creates a new MIDI Track using the embedded preset and inserts a new MIDI part

For Drum XTC

Drag to an existing Drum Track
Creates a new Drum part
Drag to an empty area in the Sequencer
Creates a new Drum Track using the embedded samples and inserts a new Drum part

Samples

Lists .wav, .aif, and .mp3 files in the defined Sample folders. Click and hold the mouse on a file to preview it (except mp3).

Where to drag & drop samples

Drag to an existing Audio Track
Creates a new single-sample audio part
Drag to an existing multi-sample Audio Part
Adds the sample to the part
Drag to an empty area in the Sequencer
Creates a new Audio Track and inserts a new audio part
Drag to an empty track header area
Creates a new Drum Track with the sample
Drag to an existing Drum Track header
Adds the sample to the Drum Track
Drag over an existing sample in the Drum Track header
Replaces the existing sample with the dragged one
Drag to Drum Sampler window
Adds the sample to the Drum Track
Drag to a Synthesizer window
Adds the sample as a new sound in the current Synthesizer program

Audio Pool

This section contains all audio files recorded and used by any Sequencers in the current project. Click and hold the mouse on a file to preview it. Samples in the Audio Pool can be dragged & dropped to Audio Tracks in the Sequencer.

When all instances of a sample have been deleted from the Sequencer, an “(unused)” marker will appear by the sample's name. Unused samples can be removed from the pool.

Files listed in brackets (like this: <example.wav>) are in the project's audio folder, or the temp audio folder if the project hasn't been saved. If you delete all instances of this sample from the project, you can then delete the file from disk from the right-click menu in the audio pool.

Note: on Save As… all used samples in the pool will be copied to the new project folder.

Samples inside Clips (.xtc or .rex) will have a “(RAM)” marker by their names.

With the right-click menu you can:

  • Remove unused
  • Replace…
  • Copy to Audio Folder
  • Copy All to Audio Folder
  • Remove (or Delete)
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