Setting up folders
To get the most out of the Browser, you need to set up the folders on your disks that will be used by each Browser section. You can set up folders from the Browser Setup, or you can do it from within the Browser:
In the “Disks” section, navigate to your VST folder, right-click it, and select Add as Plugin folder. Also do this for Projects, Presets, Clips, and Samples.
Add as many folders of each type as you want. Within each section, only files of that type will be listed; for example, Project folders filter out everything but .xt files.
Folder structure is maintained within the sections.
Search
Only Presets, Plugins, Loops & Clips, and Samples folders are included in the search. Type in something in the box and click the magnifying glass (or press Enter) and you'll get a list of results organized by section.
The search is case-insensitive, and wildcards are not used. The results will include anything that includes what you typed somewhere in its filename.
To clear the results and get the normal Browser back, click the X or press Escape.
The keyboard shortcut to focus the Search box is Ctrl F by default. You probably want to change this (to just F, for example) because Ctrl F is also the default shortcut for Freeze in the Sequencer.
Sections
You can refresh a section using the right-click menu.
Disks
This section shows your complete filesystem, including the Desktop in Windows, and the home folder in Linux. Here you can access any file, which you can drag and drop to various parts of energyXT2 depending on its type, as is described for each section below.
In the Disks section you can also select folders to be used for specific Browser sections. Right-click a folder, and select the type from the Add as menu.
Projects
Lists all .xt files in the defined Project folders. Double-click or drag to the Modular area to load.
Components
Lists the Built-In Components.
Presets
Lists .xts (Synthesizer or Drum Track), .xte (Multi Effect), .xta (Arpeggiator), and .fxp/.fxb (VST plugin) presets in the defined Preset folders.
Where to drag & drop presets
Synthesizer presets - .xts
- Drag to the Modular area
- Adds a Synthesizer with the preset loaded, with its MIDI input connected to the MIDI In component (but only if there is no Sequencer in the project), and its audio output to the Audio Out component.
- Drag to an existing Instrument track header
- Adds a Synthesizer with the preset loaded, connected to the track (MIDI input from the track, audio output to the Audio Out component)
- Drag to an empty track header area
- Creates a new Instrument track with the Synthesizer (with preset) connected (MIDI input from the track, audio output to the Audio Out component)
- Drag to the Main tab of a Synthesizer window
- Adds the preset(s) to the end of the preset list
- Drag to any other tab of a Synthesizer window
- Replaces the current preset with the dragged preset
Drum Track presets - .xts
- Drag to a Sequencer
- Creates a Drum Track with the preset loaded, and audio output connected to Audio Out
Multi Effect presets - .xte
- Drag to the Modular area
- Adds a Multi Effect with the preset loaded, with its audio output connected to the Audio Out component.
- Drag to an Inserts bin on a Mixer strip
- Adds a Multi Effect as an Insert effect on that mixer strip, with the preset loaded, and with Power on and FX level at 100% wet
- Drag to a Sends bin on a Mixer strip
- Adds a Multi Effect as a Send effect, with the preset loaded, and with the audio output connected to the Audio Out component, and send levels from all mixer strips at 0
Arpeggiator presets - .xta
- Drag to the Modular area
- Creates an Arpeggiator with the preset loaded
- Drag to an open Arpeggiator window
- Adds the preset to the existing Arpeggiator
VST presets/banks - .fxp/.fxb
- Drag to the title bar of the associated VST
- Loads the preset or bank
Plugins
Lists VST plugins in the defined Plugin folders.
Right-click a plugin to add it as a Send effect, or drag & drop for more options:
Where to drag & drop VST plugins
- Drag to the Modular area
- Adds the plugin as a modular component, with its MIDI input connected to the MIDI In component (but only if there is no Sequencer in the project), and its audio output (if any) to the Audio Out component
- Drag to an existing Instrument track header
- Adds the plugin as an instrument connected to the track (MIDI input from the track, audio output to the Audio Out component)
- Drag to an empty track header area
- Creates a new Instrument track with the plugin connected (MIDI input from the track, audio output to the Audio Out component)
- Drag to an Inserts bin on a mixer strip
- Adds the plugin as an Insert effect on that mixer strip, with Power on and FX level at 100% wet
- Drag to a Sends bin on a mixer strip
- Adds the plugin as a Send effect, with the audio output connected to the Audio Out component, and send levels from all mixer strips at 0
Loops & Clips
Lists .xtc and .rex files in the defined Clip folders. Click and hold the mouse on a file to preview it at the current tempo.
Where to drag & drop loops & clips
Since XTC can be either audio, MIDI, or drums, where you can drag it depends on which one it is.
For REX / Audio XTC
- Drag to an existing Audio Track
- Creates a new multi-sample audio part
- Drag to an empty area in the Sequencer
- Creates a new Audio Track and inserts a new audio part
For MIDI XTC
- Drag to an existing MIDI Track
- Creates a new MIDI part
- Drag to an empty area in the Sequencer
- Creates a new MIDI Track using the embedded preset and inserts a new MIDI part
For Drum XTC
- Drag to an existing Drum Track
- Creates a new Drum part
- Drag to an empty area in the Sequencer
- Creates a new Drum Track using the embedded samples and inserts a new Drum part
Samples
Lists .wav, .aif, and .mp3 files in the defined Sample folders. Click and hold the mouse on a file to preview it (except mp3).
Where to drag & drop samples
- Drag to an existing Audio Track
- Creates a new single-sample audio part
- Drag to an existing multi-sample Audio Part
- Adds the sample to the part
- Drag to an empty area in the Sequencer
- Creates a new Audio Track and inserts a new audio part
- Drag to an empty track header area
- Creates a new Drum Track with the sample
- Drag to an existing Drum Track header
- Adds the sample to the Drum Track
- Drag over an existing sample in the Drum Track header
- Replaces the existing sample with the dragged one
- Drag to Drum Sampler window
- Adds the sample to the Drum Track
- Drag to a Synthesizer window
- Adds the sample as a new sound in the current Synthesizer program
Audio Pool
This section contains all audio files recorded and used by any Sequencers in the current project. Click and hold the mouse on a file to preview it. Samples in the Audio Pool can be dragged & dropped to Audio Tracks in the Sequencer.
When all instances of a sample have been deleted from the Sequencer, an “(unused)” marker will appear by the sample's name. Unused samples can be removed from the pool.
Files listed in brackets (like this: <example.wav>) are in the project's audio folder, or the temp audio folder if the project hasn't been saved. If you delete all instances of this sample from the project, you can then delete the file from disk from the right-click menu in the audio pool.
Note: on Save As… all used samples in the pool will be copied to the new project folder.
Samples inside Clips (.xtc or .rex) will have a “(RAM)” marker by their names.
With the right-click menu you can:
- Remove unused
- Replace…
- Copy to Audio Folder
- Copy All to Audio Folder
- Remove (or Delete)